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	<title>Comments on: BBG: Jennifer Government: NationStates</title>
	<atom:link href="http://casualtygamer.com/2008/08/browser-based-gaming-jennifer-government-nationstates-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://casualtygamer.com/2008/08/browser-based-gaming-jennifer-government-nationstates-review/</link>
	<description>For the Casual Gamers</description>
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		<title>By: Nation states 4 eva</title>
		<link>http://casualtygamer.com/2008/08/browser-based-gaming-jennifer-government-nationstates-review/comment-page-1/#comment-75207</link>
		<dc:creator>Nation states 4 eva</dc:creator>
		<pubDate>Wed, 18 May 2011 18:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=1322#comment-75207</guid>
		<description>I&#039;m (what you may call) a NationStater. Me and my friends have now played this for months and we don&#039;t stop discussing it at school. The role-playing aspect isn&#039;t the best bit it&#039;s the fact how it&#039;s really funy what the consequences are for your actions. I do, however agree that there should be more graphics but, as I said before, it is fun if you know the people you&#039;re playing it with.</description>
		<content:encoded><![CDATA[<p>I&#8217;m (what you may call) a NationStater. Me and my friends have now played this for months and we don&#8217;t stop discussing it at school. The role-playing aspect isn&#8217;t the best bit it&#8217;s the fact how it&#8217;s really funy what the consequences are for your actions. I do, however agree that there should be more graphics but, as I said before, it is fun if you know the people you&#8217;re playing it with.</p>
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		<title>By: wpolscemamymocneseo</title>
		<link>http://casualtygamer.com/2008/08/browser-based-gaming-jennifer-government-nationstates-review/comment-page-1/#comment-49387</link>
		<dc:creator>wpolscemamymocneseo</dc:creator>
		<pubDate>Tue, 11 Jan 2011 20:31:32 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=1322#comment-49387</guid>
		<description>Youâ€™re making a lot of great points during this blog post however it is very hard in my opinion to concentrate on this article on the complicated page design.</description>
		<content:encoded><![CDATA[<p>Youâ€™re making a lot of great points during this blog post however it is very hard in my opinion to concentrate on this article on the complicated page design.</p>
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		<title>By: Naivetry</title>
		<link>http://casualtygamer.com/2008/08/browser-based-gaming-jennifer-government-nationstates-review/comment-page-1/#comment-3068</link>
		<dc:creator>Naivetry</dc:creator>
		<pubDate>Sat, 15 Nov 2008 07:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=1322#comment-3068</guid>
		<description>The real long-term appeal of NationStates is found in the creation of a regional government based on an off-site forum.  There, rather than pretending to pass legislation for your citizens, you and the collection of strangers who end up in the same region can draft a constitution and legislation to govern your behavior as nations - in other words, you can create and experiment with *real* political systems, because the politics can be as real as the people they affect.

And in doing so, you can enter a world (if you choose) with years of history - wars (yes, there IS warfare), complex spygames, political maneuvering for control of the largest regions in the game, alliances and inter-regional treaties and initiatives that have far more impact on players and the game environment than the &#039;World Assembly&#039; - all taking place on off-site forums that are organized to manipulate game reality.  Unfortunately, it is because this aspect is mostly hidden from the average player (and largely unsupported and unendorsed by the mod/admin team, who seem to consider serious players a nuisance) that NS is generally dismissed after a few weeks... which is, after all, what its creator originally intended.</description>
		<content:encoded><![CDATA[<p>The real long-term appeal of NationStates is found in the creation of a regional government based on an off-site forum.  There, rather than pretending to pass legislation for your citizens, you and the collection of strangers who end up in the same region can draft a constitution and legislation to govern your behavior as nations &#8211; in other words, you can create and experiment with *real* political systems, because the politics can be as real as the people they affect.</p>
<p>And in doing so, you can enter a world (if you choose) with years of history &#8211; wars (yes, there IS warfare), complex spygames, political maneuvering for control of the largest regions in the game, alliances and inter-regional treaties and initiatives that have far more impact on players and the game environment than the &#8216;World Assembly&#8217; &#8211; all taking place on off-site forums that are organized to manipulate game reality.  Unfortunately, it is because this aspect is mostly hidden from the average player (and largely unsupported and unendorsed by the mod/admin team, who seem to consider serious players a nuisance) that NS is generally dismissed after a few weeks&#8230; which is, after all, what its creator originally intended.</p>
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		<title>By: JudeMaverick</title>
		<link>http://casualtygamer.com/2008/08/browser-based-gaming-jennifer-government-nationstates-review/comment-page-1/#comment-653</link>
		<dc:creator>JudeMaverick</dc:creator>
		<pubDate>Thu, 28 Aug 2008 10:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=1322#comment-653</guid>
		<description>Played these game too, gets boring way too fast. If only there were graphics :S</description>
		<content:encoded><![CDATA[<p>Played these game too, gets boring way too fast. If only there were graphics :S</p>
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		<title>By: Timmy</title>
		<link>http://casualtygamer.com/2008/08/browser-based-gaming-jennifer-government-nationstates-review/comment-page-1/#comment-645</link>
		<dc:creator>Timmy</dc:creator>
		<pubDate>Thu, 28 Aug 2008 01:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=1322#comment-645</guid>
		<description>I played it a couple of years ago aswell.. was fun cause most of us in the office used to go to it every morning and and have a chat about it. But it did get old real fast.</description>
		<content:encoded><![CDATA[<p>I played it a couple of years ago aswell.. was fun cause most of us in the office used to go to it every morning and and have a chat about it. But it did get old real fast.</p>
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		<title>By: Elarinth</title>
		<link>http://casualtygamer.com/2008/08/browser-based-gaming-jennifer-government-nationstates-review/comment-page-1/#comment-640</link>
		<dc:creator>Elarinth</dc:creator>
		<pubDate>Thu, 28 Aug 2008 00:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=1322#comment-640</guid>
		<description>lol</description>
		<content:encoded><![CDATA[<p>lol</p>
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		<title>By: Zakia</title>
		<link>http://casualtygamer.com/2008/08/browser-based-gaming-jennifer-government-nationstates-review/comment-page-1/#comment-637</link>
		<dc:creator>Zakia</dc:creator>
		<pubDate>Wed, 27 Aug 2008 21:36:27 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=1322#comment-637</guid>
		<description>Hey, I thought smileys wern&#039;t implemented...

Anyway, nice job, as always. I have such a hard time with detail, but it may just be because flash is linear &gt;.&gt;</description>
		<content:encoded><![CDATA[<p>Hey, I thought smileys wern&#8217;t implemented&#8230;</p>
<p>Anyway, nice job, as always. I have such a hard time with detail, but it may just be because flash is linear &gt;.&gt;</p>
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	<item>
		<title>By: HailToTheGun</title>
		<link>http://casualtygamer.com/2008/08/browser-based-gaming-jennifer-government-nationstates-review/comment-page-1/#comment-629</link>
		<dc:creator>HailToTheGun</dc:creator>
		<pubDate>Wed, 27 Aug 2008 12:40:45 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=1322#comment-629</guid>
		<description>Oh man, Nationstates. I remember playing this game years ago.

Was fun for a short while, and in small bursts, but definitely got old and repetitive fast.</description>
		<content:encoded><![CDATA[<p>Oh man, Nationstates. I remember playing this game years ago.</p>
<p>Was fun for a short while, and in small bursts, but definitely got old and repetitive fast.</p>
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		<title>By: LordLComet</title>
		<link>http://casualtygamer.com/2008/08/browser-based-gaming-jennifer-government-nationstates-review/comment-page-1/#comment-628</link>
		<dc:creator>LordLComet</dc:creator>
		<pubDate>Wed, 27 Aug 2008 12:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=1322#comment-628</guid>
		<description>Well thank you :)</description>
		<content:encoded><![CDATA[<p>Well thank you <img src='http://casualtygamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Zakia</title>
		<link>http://casualtygamer.com/2008/08/browser-based-gaming-jennifer-government-nationstates-review/comment-page-1/#comment-624</link>
		<dc:creator>Zakia</dc:creator>
		<pubDate>Wed, 27 Aug 2008 11:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=1322#comment-624</guid>
		<description>I&#039;m always surprised at how good your articles are. Good job!</description>
		<content:encoded><![CDATA[<p>I&#8217;m always surprised at how good your articles are. Good job!</p>
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