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	<title>Comments on: Indie Review: Meritous</title>
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	<link>http://casualtygamer.com/2008/12/meritous/</link>
	<description>For the Casual Gamers</description>
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		<title>By: Marach</title>
		<link>http://casualtygamer.com/2008/12/meritous/comment-page-1/#comment-13666</link>
		<dc:creator>Marach</dc:creator>
		<pubDate>Fri, 29 May 2009 18:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=2592#comment-13666</guid>
		<description>Tomorrow I will release a PSP port of Meritous, check at pspupdates.qj.net , I will surely be here!</description>
		<content:encoded><![CDATA[<p>Tomorrow I will release a PSP port of Meritous, check at pspupdates.qj.net , I will surely be here!</p>
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		<title>By: Wervyn Anixil</title>
		<link>http://casualtygamer.com/2008/12/meritous/comment-page-1/#comment-6554</link>
		<dc:creator>Wervyn Anixil</dc:creator>
		<pubDate>Mon, 02 Feb 2009 08:42:06 +0000</pubDate>
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		<description>Oh, I meant to point out, Meritous actually DOES have a fullscreen mode, it&#039;s just well hidden and mentioned only in passing on the official website.  Simply run the game from the command line with the option &#039;fullscreen&#039;, as in, &quot;&gt;meritous.exe fullscreen&quot;.</description>
		<content:encoded><![CDATA[<p>Oh, I meant to point out, Meritous actually DOES have a fullscreen mode, it&#8217;s just well hidden and mentioned only in passing on the official website.  Simply run the game from the command line with the option &#8216;fullscreen&#8217;, as in, &#8220;&gt;meritous.exe fullscreen&#8221;.</p>
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		<title>By: Wervyn Anixil (yes, really)</title>
		<link>http://casualtygamer.com/2008/12/meritous/comment-page-1/#comment-6553</link>
		<dc:creator>Wervyn Anixil (yes, really)</dc:creator>
		<pubDate>Mon, 02 Feb 2009 08:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=2592#comment-6553</guid>
		<description>It&#039;s great to see people still talking about this years after it was produced.  I can still remember staying up into the wee hours of the night doing testing on in back in 2006, not because I had to, but just because the game mechanic was so damn addictive.  Apart from the numerous minor bugs I helped work out, the primary thing you can thank me for suggesting is the improved teleport behavior between checkpoints; it used to be you had to repeatedly press enter until you found the one you wanted, and you couldn&#039;t use space to speed up map scrolling.  And of course, I got to be the final boss.  Unless you explore enough to get the secret ending and discover it was actually ???? all along!  The ending boss monologue is actually lifted almost directly from a random forum post I made around that time, with minor modifications.  On the game story, it wasn&#039;t ever meant to make a great deal of sense, it was basically supposed to sound like pseudo-philosophical bullshit.  The real point was to marry a massive random dungeon crawl with a bullet-hell shooter, and not much else.  But I think it did that pretty well myself, and still occasionally dust it off to play it now and then.

If you&#039;re interested in other games by the same author, I recommend trying out Eternal Eclipse Taoyarin (http://www.asceai.net/taoyarin/).  It requires an external, emulator-like program to play, but I think it&#039;s well worth an extra download.  I actually like the game better than Meritous overall, mostly owing to a story that, while still convoluted, actually makes sense this time and isn&#039;t just an afterthought.</description>
		<content:encoded><![CDATA[<p>It&#8217;s great to see people still talking about this years after it was produced.  I can still remember staying up into the wee hours of the night doing testing on in back in 2006, not because I had to, but just because the game mechanic was so damn addictive.  Apart from the numerous minor bugs I helped work out, the primary thing you can thank me for suggesting is the improved teleport behavior between checkpoints; it used to be you had to repeatedly press enter until you found the one you wanted, and you couldn&#8217;t use space to speed up map scrolling.  And of course, I got to be the final boss.  Unless you explore enough to get the secret ending and discover it was actually ???? all along!  The ending boss monologue is actually lifted almost directly from a random forum post I made around that time, with minor modifications.  On the game story, it wasn&#8217;t ever meant to make a great deal of sense, it was basically supposed to sound like pseudo-philosophical bullshit.  The real point was to marry a massive random dungeon crawl with a bullet-hell shooter, and not much else.  But I think it did that pretty well myself, and still occasionally dust it off to play it now and then.</p>
<p>If you&#8217;re interested in other games by the same author, I recommend trying out Eternal Eclipse Taoyarin (<a href="http://www.asceai.net/taoyarin/" rel="nofollow">http://www.asceai.net/taoyarin/</a>).  It requires an external, emulator-like program to play, but I think it&#8217;s well worth an extra download.  I actually like the game better than Meritous overall, mostly owing to a story that, while still convoluted, actually makes sense this time and isn&#8217;t just an afterthought.</p>
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		<title>By: Zakia</title>
		<link>http://casualtygamer.com/2008/12/meritous/comment-page-1/#comment-5318</link>
		<dc:creator>Zakia</dc:creator>
		<pubDate>Sun, 04 Jan 2009 00:21:24 +0000</pubDate>
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		<description>Amazing game, will never be forgotten.</description>
		<content:encoded><![CDATA[<p>Amazing game, will never be forgotten.</p>
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