<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Browser Based Gaming:  Duels Warstorm Review</title>
	<atom:link href="http://casualtygamer.com/2008/11/browser-based-gaming-duels-warstorm-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://casualtygamer.com/2008/11/browser-based-gaming-duels-warstorm-review/</link>
	<description>For the Casual Gamers</description>
	<lastBuildDate>Wed, 08 Feb 2012 00:31:34 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: pierce</title>
		<link>http://casualtygamer.com/2008/11/browser-based-gaming-duels-warstorm-review/comment-page-1/#comment-73859</link>
		<dc:creator>pierce</dc:creator>
		<pubDate>Sat, 07 May 2011 12:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=2517#comment-73859</guid>
		<description>this is a cool game</description>
		<content:encoded><![CDATA[<p>this is a cool game</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dafoo</title>
		<link>http://casualtygamer.com/2008/11/browser-based-gaming-duels-warstorm-review/comment-page-1/#comment-45433</link>
		<dc:creator>Dafoo</dc:creator>
		<pubDate>Sun, 12 Dec 2010 15:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=2517#comment-45433</guid>
		<description>I have played Warstorm a lot recently and I have to admit the only reason why I started was because I was into TCG&#039;s such as Magic: the Gathering when I was younger. I found it slightly disappointing when I did not have any control over what I got to use. I believe that for Warstorm a majority is luck, where as with skill games like M:tG probability is key... and anyone who has played a blue counter deck know&#039;s that timing is also a huge factor. In warstorm I would often see bs combo&#039;s using the upper tier that were not possible with the lower tier cards. I think a Five is a deserving score for warstorm as the mechanics are not the best even though i find myself wasting time playing it that is only because i want to beat my friend at the game lol.</description>
		<content:encoded><![CDATA[<p>I have played Warstorm a lot recently and I have to admit the only reason why I started was because I was into TCG&#8217;s such as Magic: the Gathering when I was younger. I found it slightly disappointing when I did not have any control over what I got to use. I believe that for Warstorm a majority is luck, where as with skill games like M:tG probability is key&#8230; and anyone who has played a blue counter deck know&#8217;s that timing is also a huge factor. In warstorm I would often see bs combo&#8217;s using the upper tier that were not possible with the lower tier cards. I think a Five is a deserving score for warstorm as the mechanics are not the best even though i find myself wasting time playing it that is only because i want to beat my friend at the game lol.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jamie</title>
		<link>http://casualtygamer.com/2008/11/browser-based-gaming-duels-warstorm-review/comment-page-1/#comment-42262</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Mon, 18 Oct 2010 00:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=2517#comment-42262</guid>
		<description>I&#039;ve played warstorm for just under a week now, and although I wasn&#039;t fond of it at first, and it does get herder the further you go. The only real trouble I&#039;ve had is the undead. On top of this you are able to get all the factions with silver, and you don&#039;t need to spend real money to have fun. a lot of the time if you lose, you can just try the same set-up and often the cards fall into place, usually better for you. If that doesn&#039;t work by about the third attempt, then it&#039;ll probably be the deck itself.

And for people like Anonymous, there&#039;s not leader board, no bragging rights, and winning isn&#039;t everything.

Almost all TCG/CCG rely heavily on luck. Both as to your draw, and the cards your opponent has/plays. I&#039;ve played a small handful of card games and tend to stick with them. yu-gi-oh, FullMetal Alchemist, being the more recent. i played these for a couple of years before they began to die. and it&#039;s all down to the luck of the draw.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played warstorm for just under a week now, and although I wasn&#8217;t fond of it at first, and it does get herder the further you go. The only real trouble I&#8217;ve had is the undead. On top of this you are able to get all the factions with silver, and you don&#8217;t need to spend real money to have fun. a lot of the time if you lose, you can just try the same set-up and often the cards fall into place, usually better for you. If that doesn&#8217;t work by about the third attempt, then it&#8217;ll probably be the deck itself.</p>
<p>And for people like Anonymous, there&#8217;s not leader board, no bragging rights, and winning isn&#8217;t everything.</p>
<p>Almost all TCG/CCG rely heavily on luck. Both as to your draw, and the cards your opponent has/plays. I&#8217;ve played a small handful of card games and tend to stick with them. yu-gi-oh, FullMetal Alchemist, being the more recent. i played these for a couple of years before they began to die. and it&#8217;s all down to the luck of the draw.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vrihet</title>
		<link>http://casualtygamer.com/2008/11/browser-based-gaming-duels-warstorm-review/comment-page-1/#comment-34506</link>
		<dc:creator>vrihet</dc:creator>
		<pubDate>Wed, 26 May 2010 07:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=2517#comment-34506</guid>
		<description>The game Warstorm is based on the game &quot;War&quot; played with the normal poker deck except jazzed up. I don&#039;t see anything wrong with that.</description>
		<content:encoded><![CDATA[<p>The game Warstorm is based on the game &#8220;War&#8221; played with the normal poker deck except jazzed up. I don&#8217;t see anything wrong with that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://casualtygamer.com/2008/11/browser-based-gaming-duels-warstorm-review/comment-page-1/#comment-34373</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 18 May 2010 04:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=2517#comment-34373</guid>
		<description>The issue with Warstorm is that without becoming a paying member you will inevitably wind up the whipping boy of those who paid for the better cards.  The orc unit (I noticed these in particular) counterparts of similar human/elf units had statistical total about 1/3 higher.  Many Orc non-hero cards were easily as tough as the human and elf hero cards.  Random or not, strategic or not, imbalances and somewhat boring gameplay limit this game.</description>
		<content:encoded><![CDATA[<p>The issue with Warstorm is that without becoming a paying member you will inevitably wind up the whipping boy of those who paid for the better cards.  The orc unit (I noticed these in particular) counterparts of similar human/elf units had statistical total about 1/3 higher.  Many Orc non-hero cards were easily as tough as the human and elf hero cards.  Random or not, strategic or not, imbalances and somewhat boring gameplay limit this game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ben</title>
		<link>http://casualtygamer.com/2008/11/browser-based-gaming-duels-warstorm-review/comment-page-1/#comment-33035</link>
		<dc:creator>ben</dc:creator>
		<pubDate>Mon, 08 Mar 2010 05:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=2517#comment-33035</guid>
		<description>It is random but no more than some live ccg I&#039;ve played. Its not too random though since you make up a 6 card deck.  You don&#039;t need to spend a penny if you don&#039;t want to. You can get rares in the regular and expert pack. Play five days a week and you get a special pack which seems to have all different and more rare cards</description>
		<content:encoded><![CDATA[<p>It is random but no more than some live ccg I&#8217;ve played. Its not too random though since you make up a 6 card deck.  You don&#8217;t need to spend a penny if you don&#8217;t want to. You can get rares in the regular and expert pack. Play five days a week and you get a special pack which seems to have all different and more rare cards</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://casualtygamer.com/2008/11/browser-based-gaming-duels-warstorm-review/comment-page-1/#comment-32028</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 22 Jan 2010 08:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=2517#comment-32028</guid>
		<description>Have to agree with MacBryce here -- the game is good and there is significant strategy in how you assemble your squads, spells, heroes, etc. Play through more than just a couple campaigns and you&#039;ll start to catch on to the strategic elements. And of course luck is a factor, the ability to beat a powerful hand with the luck of the draw is definitely part of the charm here.</description>
		<content:encoded><![CDATA[<p>Have to agree with MacBryce here &#8212; the game is good and there is significant strategy in how you assemble your squads, spells, heroes, etc. Play through more than just a couple campaigns and you&#8217;ll start to catch on to the strategic elements. And of course luck is a factor, the ability to beat a powerful hand with the luck of the draw is definitely part of the charm here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin</title>
		<link>http://casualtygamer.com/2008/11/browser-based-gaming-duels-warstorm-review/comment-page-1/#comment-30000</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Sun, 03 Jan 2010 11:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=2517#comment-30000</guid>
		<description>Warstorm is awful.  Build a deck, watch the computer play it for you.  Way too much randomness.
 
The worst part about it is that you can&#039;t be competitive at all without spending a lot of money on it.  Glad I didn&#039;t waste a penny on it.</description>
		<content:encoded><![CDATA[<p>Warstorm is awful.  Build a deck, watch the computer play it for you.  Way too much randomness.</p>
<p>The worst part about it is that you can&#8217;t be competitive at all without spending a lot of money on it.  Glad I didn&#8217;t waste a penny on it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MacBryce</title>
		<link>http://casualtygamer.com/2008/11/browser-based-gaming-duels-warstorm-review/comment-page-1/#comment-23840</link>
		<dc:creator>MacBryce</dc:creator>
		<pubDate>Sat, 10 Oct 2009 16:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=2517#comment-23840</guid>
		<description>I forgot to mention... An additional upside to the Warstorm approach is that matches are fast, very fast. You can easily play 15 games in half an hour, go for deck building, and play 15 games again. That&#039;s great in my opinion. I love deck building and trading, and Warstorm gives me a lot of time to do that as well.</description>
		<content:encoded><![CDATA[<p>I forgot to mention&#8230; An additional upside to the Warstorm approach is that matches are fast, very fast. You can easily play 15 games in half an hour, go for deck building, and play 15 games again. That&#8217;s great in my opinion. I love deck building and trading, and Warstorm gives me a lot of time to do that as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MacBryce</title>
		<link>http://casualtygamer.com/2008/11/browser-based-gaming-duels-warstorm-review/comment-page-1/#comment-23839</link>
		<dc:creator>MacBryce</dc:creator>
		<pubDate>Sat, 10 Oct 2009 16:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://casualtygamer.com/?p=2517#comment-23839</guid>
		<description>I&#039;m sorry but this review doesn&#039;t do the game right. Let me explain why...

As a game designer, I started to Warstorm because its luck-based mechanics sounded like a terrible idea to me. Having played Warstorm a lot by now, I must say that I was wrong about that. Luck, chance or alea (as Callois put it) can be a fun experience. Why else do people play dice games, right? Of course, different people prefer different games and some people want their games to be as skill-based as possible. Many CTG players probably fit this category so Challenge Games might be aiming at a different demographic than the hardcore, competitive player.

That said, only fool would say that Warstorm is only about luck. Building a better deck definitely leads to more wins. There&#039;s a lot of strategy involved. In fact, the game allows you to create a deck by combining squads of 7 cards. What that means is that the game draws cards from a pile of seven until they&#039;re all in play, and then it will move on to the next pile. A deck can consist out of six of such squads. You can&#039;t control the order the cards in a squad will be played, but you can control the order in which quick units, ranged units, powerful spells, heavy hitters, and so on will appear. As a result, you lose a bit of control with regards to timing (as you can&#039;t chose when a card enters play) and you gain a bit of control with regards to timing (because you can choose the order in which cards will be played to a certain extent).

For example, I&#039;m playing a three squad deck. My first squad is a combo of small but very fast spamming creatures along with two barriers that will make those small creatures a lot tougher. Unfortunately, that&#039;s pretty weak against a rush bigger creatures and specific counters against that type of creatures. Nevertheless it will take some health points away from my opponent. My next squad are big bad white dragons. They will kill almost anything that&#039;s thrown against them except for archers. Unfortunately archers can be quite common, so much next squad is primed to destroy archers because it&#039;s a full-scale rushed cavalry. I rush them so they can keep some additional dragons alive if possible.

Now, if you&#039;ve read that then tell me that that doesn&#039;t a skill-based game, right? I defintely agree that luck plays a part but it&#039;s more about being a n00B than about having a game that&#039;s similar to rolling a dice.

All in all I highly recommend Warstorm. It&#039;s true that you need to invest about $40 in it for it to become fun, but it&#039;s definitely an interesting game.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry but this review doesn&#8217;t do the game right. Let me explain why&#8230;</p>
<p>As a game designer, I started to Warstorm because its luck-based mechanics sounded like a terrible idea to me. Having played Warstorm a lot by now, I must say that I was wrong about that. Luck, chance or alea (as Callois put it) can be a fun experience. Why else do people play dice games, right? Of course, different people prefer different games and some people want their games to be as skill-based as possible. Many CTG players probably fit this category so Challenge Games might be aiming at a different demographic than the hardcore, competitive player.</p>
<p>That said, only fool would say that Warstorm is only about luck. Building a better deck definitely leads to more wins. There&#8217;s a lot of strategy involved. In fact, the game allows you to create a deck by combining squads of 7 cards. What that means is that the game draws cards from a pile of seven until they&#8217;re all in play, and then it will move on to the next pile. A deck can consist out of six of such squads. You can&#8217;t control the order the cards in a squad will be played, but you can control the order in which quick units, ranged units, powerful spells, heavy hitters, and so on will appear. As a result, you lose a bit of control with regards to timing (as you can&#8217;t chose when a card enters play) and you gain a bit of control with regards to timing (because you can choose the order in which cards will be played to a certain extent).</p>
<p>For example, I&#8217;m playing a three squad deck. My first squad is a combo of small but very fast spamming creatures along with two barriers that will make those small creatures a lot tougher. Unfortunately, that&#8217;s pretty weak against a rush bigger creatures and specific counters against that type of creatures. Nevertheless it will take some health points away from my opponent. My next squad are big bad white dragons. They will kill almost anything that&#8217;s thrown against them except for archers. Unfortunately archers can be quite common, so much next squad is primed to destroy archers because it&#8217;s a full-scale rushed cavalry. I rush them so they can keep some additional dragons alive if possible.</p>
<p>Now, if you&#8217;ve read that then tell me that that doesn&#8217;t a skill-based game, right? I defintely agree that luck plays a part but it&#8217;s more about being a n00B than about having a game that&#8217;s similar to rolling a dice.</p>
<p>All in all I highly recommend Warstorm. It&#8217;s true that you need to invest about $40 in it for it to become fun, but it&#8217;s definitely an interesting game.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

